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How To Load Animation Sequence In.cinema 4d


Movie theater 4D users do not demand to export OBJ files but instead import C4D files natively. Turning on the cache, and saving the projection will permit element to read the file correctly. Saving the project for element can be slightly different depending on what version of c4d the projection is saved in.


In the c4d project click Ctrl D or CMD D on the keyboard. Click on the tab chosen Cineware, and cheque on "Save Polygon cache" and "Salve Animation cache". Salvage the projection.


In the Preferences go to Files, and cheque on "Salve Polygons for Cineware" and "Save Blitheness for Cineware". Save the project.
Polygon and Object Caches : Cineware 21.0 SDK


In the Preferences go to Files and turn on the " Save Polygons For Melange " and " Save Animation For Melange " checkbox from the Cinema 4D file Preferences. In R15 and past versions " Save Animation For Melange " is non available.  Cinema 4D R12 or newer is required to import inside Element.

HOW TO IMPORT
Place c4d file at your Documents/VideoCopilot/Models folder, or select the import button in the Scene Interface.

Placing c4d file at your Documents/VideoCopilot/Models folder allows the C4D files to exist selected in the Chemical element Model Browser.When you have imported your object, a dialogue with import options will pop up.


This allows you to cull what imports with the object. Whether materials are linked to files, Concrete or Standard Shader system, if you want to import the animation. Y'all can then hit ok to import the object.

For the C4D file import to work perfectly, information technology is best that you own a copy of C4D or C4D low-cal as there are some preferences and optimizations for importing that may need to be fabricated. Bank check out the adjacent couple sections for some specifics if your model is not looking right on import.



Normals make up one's mind which fashion geometry faces react to light. There are ii of import reasons why you desire all normals on an object to be pointing the correct way.


If normals are flipped the incorrect way, geometry in Element volition appear to exist invisible. Y'all can apply the Depict Backfaces option to force Element to render those reversed polygons, and use the Auto Normals options and that tin can assist a flake. However even with those fixes, the lighting on the model still may non react quite as desired. It is best to ready in c4d for best results.


If you take colored materials on your object it may be tough to tell, simply if you select your object, so switch to polygon select mode, polygons that are more blue are reversed. Polygons that are a tinge yellow are facing the correct manner. Y'all can besides turn on the Normals from the Viewer Options and the lines volition show which manner the normals are facing. This helps to see when you take a fabric on your object.

Select the blue/inverted line polygons and go to Functions/Reverse Normals or Functions/Mesh/Reverse Normals. Then save.

After saving your .c4d project, you can go back to Chemical element, and the polygons that were reversed into place will show upwards equally solid faces now. Y'all can reload the object or just rotating it in the Scene Interface will reload the object. Once you are in AE, you lot may want to go to Edit/Purge/All Retention as it may enshroud the old model.

Texture files that are JPEG or PNG'south saved in C4D Fabric Slots will import to Element Material Slots on import.

Keeping the import dialogue options at default will allow the Diffuse, Glossiness/Specular, Reflectivity, Illumination, and Normal texture map channels to import into Element.


If a material is using a C4D built-in procedural texture (racket, blueprint, ramp, ect) it volition not import into E3D, as that is something native to C4D. The merely way to go out of C4D and in to Chemical element would be to broil those out every bit textures.


UV's are what tell the model how to wrap textures around the model. Using a UVW tag allows that info to be imported into Element so the model retains the UV data. If a model does not have a UVW Coordinates Tag the model will not wrap the textures right on the Element side.


If the model does not have a UVW tag, the UV blazon has been changed, or the material's tiling and showtime have been adjusted, create a new UVW tag by selecting the cloth(s) on the object and selecting Generate UVW Coordinates from the Tags tab.

Once the UVW Tag is created this volition let the object to wrap the texture correctly on the Chemical element side. Save the Project.

IMPORTING C4D Animation
Element supports the import of C4D PSR (Position, Scale, Rotation) animations. Objects are able to exist keyframed inside c4d and that animation will import into Element. Currently nulls that are animated are not supported.


Modify an object parameter then Ctrl Click on the parameter keyframe dots for the value to create a create a keyframe. Then move frontward on the timeline move the object and repeat to create a 2d keyframe.


So save the C4D file and import the file into Element with either the import button or the placing in the Model Browser folder. Once information technology'southward imported you can scrub the animation with the Offset Frame option nether the model Animation settings as a preview, and set that dorsum to 0 once you hit ok to get into Later Furnishings.

IN AE:
One time in AE scrub the timeline for the animation to playback. Yous tin can turn on Motion Blur for the composition and layer for the animation. Shadows and other render settings will work every bit expected with C4D imports.

IMPORTING C4D PHYSICS INTO ELEMENT
Here'south a fun manner to import physics from C4D to Chemical element 3D.  Download and install the C4D Plugin KeyMate that will broil C4D physics into keyframes that Element tin use. You can place the plug-in at MAXON\CINEMA 4D R15\plugins.

In this case we'll use a several balls placed above this plane. Correct Click to add a Collider tag from the physics tab onto the airplane. Add a Collision tag to all the spheres.

Hit play to permit the physics run. Reset the timeline back to the beginning.

As a side notation save a new version of your project, as physics can become catchy and it's best to accept a dorsum upward. Become to the top Plugins tab to run KeyMATE.

Alter the Global Re-create tab to No Copy. Position and Rotation are checked on by default. Hitting OK will create a cord of keyframes for the objects.

Salve your project, and you lot tin import that animation into Element 3D and Later on Effects!

Source: https://www.videocopilot.net/docs/element2/importing_3d_objects_into_element_3d/exporting_3d_objects_from_c4d/

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